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独立开发者可在 Xbox One 使用免费、微交易、收费等各种支...

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节操,真是美味啊!

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发表于 2013-9-4 08:53:47 | 显示全部楼层 |阅读模式

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转载自:XBOX-SKYer
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Joystiq 在西雅图 PAX Prime 采访了微软数字游戏的资产组合主管 Chris Charla,他表示 Inide 游戏不需要必须遵循 Xbox One 的一套定价结构,独立开发者可以根据情况采用免费(F2P)、微交易、收费等多种方式。Indie 游戏与其它游戏无异,可以使用玩家分数、成就、SmartGlass、Kinect 等全套功能。
Independent games will not have to adhere to a set pricing structure on the Xbox One. During an interview with Joystiq at PAX Prime, Microsoft's portfolio director for digital games Chris Charla said the ID@Xbox program, an initiative that will allow independent developers to eventually self-publish on Xbox One, will enable "every business model that any other game on Xbox One has." So ID@Xbox games support free-to-play, micro-transactions and premium pricing.

"On Xbox One, games that come through ID@Xbox are no different than any other game," Charla said. "They have full Gamerscore, full Achievements, can take advantage of SmartGlass, Kinect – if you can do it with an Xbox One game, you can do it with anything that comes through the ID@Xbox program. That's like a fundamental tenet of the program."

The ID@Xbox program, an effort that will allow independent developers to use retail Xbox One consoles as developer kits, was first announced last week. Developers will not be able to self-publish on Xbox One at launch later this year, though Microsoft has said the functionality will be rolled out an unspecified later date.



都快快把节操放到大爷的碗里来,大爷我饿了
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