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This new production-based course taught by Mike James will be focus on two projects. The first half of the course will cover the techniques used to produce over ten matte paintings of G-Deck for the Red Dwarf Back to Earth mini-series. For the second half, we’ll create a completely new 2.5D matte painting with a camera move from concept to finishing. Using Maya, Modo and Photoshop this course will look at modeling in modo -translating concepts to 3D, creating render passes for matte paintings, using tetures/photos vs painting, and camera projection/2.5D techniques in Maya. James’ experience in production allows him to share valuable insights into the craft and how to take a shot to completion.
The combination of 3D tools and 2D/2.5D techniques are what gives today’s modern matte painters the edge in creating beautiful scenes. James, a multi-disciplanary artist working in Sydney, divides his time between matte painting, compositing, and 2D animation for film and TV, Retouching global print campaigns, rendering photoreal 3D cars to creating artwork for film post. With 15 years industry experience in his main tool, Photoshop, James has worked on some challenging projects including the recent Red Dwarf Back to Earth miniseries.
Class 1:
The initial brief for Red Dwarf G-Deck. It’s critical when starting out that everyone is on the same page. James will explore the concepts he created and talk about the tools/ software he uses to put those ideas to paper. Or digital paper.
Class 2:
Taking one of the rough concepts of G-Deck, we’ll look at 3D modeling techniques in Modo, modeling up parts of the concept with Matte Painting specifically in mind.
Class 3:
Texturing. Looking at 2 close up shots from Red Dwarf, We look at any methods used to texture a matte from a base 3d render. Using render passes, Shot textures and textures gathered from the web we look at how to combine them together and any issues such as compression, resolution, bit depth and colour correction.
Class 4:
Comping it all together. Looking in detail at Lighting, Cameras and Render Passes we render off 2 shots from our new concept model and begin to paint up our mattes.
Class 5:
In depth texturing techniques that were applied to the red dwarf matte paintings and a look at the final stages of the concept development for the project shot.
Class 6:
Introduction the the project shot – a brief look at setting up the master file for our project shot, a look at some texture reference, setting up our scene with a rough camera move and translating that to modo via fbx for modeling.
Class 7:
Further Look at the Matte Painting Toolkit – Using an example image we build a simple projection shot in maya using the MPTK tools and talk about various issues with projections and look at some solutions.
Class 8:
Finalizing Development of project shot & Modeling details on the project shot in Modo using Modo’s profile presets.
Class 9:
Maya for matte painting, specifically Maya cameras and lens, various projection techniques and Glyph Matte painting Toolkit, a 3rd party plugin with demo’s available to help with the matte painting process.
Class 10:
Finishing the project shot, adding environmental effects such as fog/depth and painting with light. Creating a flickering lights pass which we’ll do a quick animation and comp in After Effects. Split into two parts.
基于这种新的生产过程中,麦克·詹姆斯教授将在两个项目上的焦点。上半年的课程将包括用于生产的红矮星回到地球微型系列十多个G的甲板磨砂画的技巧。对于下半年,我们将创建一个全新的2.5D磨砂喷漆相机移动从概念到完成。使用Maya,Modo的和Photoshop这门课程将看在modo的转换概念,在3D建模,创建渲染经过磨砂画,使用tetures /照片和绘画,摄像头projection/2.5D在Maya技术。詹姆斯的生产经验,让他分享了宝贵的见解,到工艺,以及如何采取拍摄完成。
3D工具和2D/2.5D技术的结合,是什么让今天的现代亚光画家在创造美丽的场景的边缘。詹姆斯在悉尼工作,多disciplanary艺术家之间,分亚光绘画,合成,2D动画电影和电视,他的时间修饰全球印刷运动,渲染photoreal 3D汽车电影后期创造的艺术品。詹姆斯与他的主要工具,Photoshop的15年行业经验,曾在一些具有挑战性的项目,包括最近的红矮星回到地球短剧。
第一类:
红矮星的G-桥面的初步简短。启动时,每个人都在同一页上,这是关键。詹姆斯将探讨他所创建的概念,并谈谈他使用纸把这些想法的工具/软件。或数字文件。
第2类:
以G的甲板粗糙的概念之一,我们将看看在Modo的三维建模技术,建模与磨砂绘画,特别是在头脑的概念部分。
第3类:
纹理。 2高达接近拍摄从红矮星的时候,我们从基础的3D渲染纹理的磨砂使用任何方法。使用渲染通道,拍摄质感和纹理从网上收集的,我们看看如何结合在一起的任何问题,如压缩,分辨率,位深度和色彩校正。
第四类:
作曲它在一起。详细看灯光,摄像机和渲染,通过我们呈现了2张,从我们的新概念模型,并开始绘制我们的遮罩。
第五类:
在深度纹理技术,被应用到的红矮星磨砂画,看看在发展的理念,为项目拍摄的最后阶段。
第6类:
简介项目射门 - 在设立主文件,为我们的项目拍摄,看看一些纹理参考,我们的场景设置了一个粗略的摄像机移动和转换,通过FBX modo的建模简要介绍。
第7类:
进一步研究在亚光绘画工具包 - 用一个例子形象,我们建立了一个简单的投影在使用MPTK工具的玛雅拍摄和谈论与预测的各种问题,并看看一些解决方案。
第8类:
最后确定发展项目出手MODO的个人资料预置在modo拍摄项目的详细建模。
第9类:
磨砂喷漆玛雅,玛雅专门的相机和镜头,各种投影技术和雕纹磨砂绘画工具包,第三方插件与演示提供帮助的磨砂喷漆工艺。
10级:
完成项目出手,增加环境的影响,如雾/深度与光画。创建一个闪烁的灯光,通过我们将在After Effects做一个快速的动画和排版。分成两部分。
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我感觉有必要建立一个翻译组= -