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本帖最后由 -幽梓弦。 于 2012-9-18 23:23 编辑
OSU已经五周年了~米娜桑一起对OSU说生日快乐把~
[fold=英文介绍]Five years ago to the second, the first public release of osu! went live. Together we have grown from infancy to a community of 300,000+ active players. I was hoping to release a copy of the first release of osu! on this date to celebrate, but haven't been able to align the planets (aka get the correct DLL versions) to make it run, so that may have to wait a bit! Instead, here is some photoshopped cake and big numbers showing exactly how far we have come:
108,941,740,041 Circles tapped (4,980,800,525 missed!)
14,754,541,504 Fruits caught (546,962,342 missed!)
11,837,033,645 Dons smashed (1,285,046,875 missed)
992,469,094 Plays since 2007
1,800,000 Plays per day
1,746,600 Forum posts
1,114,734 Beatmap downloads a month
846,099 Achievement gets
70,507 Kills and bans
48,662 Beatmaps Uploaded (of which 39,164 have since been graveyarded)
7,077 Concurrent Users Online
6,770 Beatmaps Ranked
2,000 New accounts per day
186 Countries
1 Game
Thanks to everyone who has helped osu! come this far, including the devs that have contributed their code and knowledge; the admins/moderators that keep things under control; the beatmap appreciation team (and MAT counterpart) that try their hardest to keep quality high; and last but not least, every single player out there. After all, the only reason osu! has come this far is because there are people wishing to play it. I hope to keep osu! running and improving as long as that doesn't change[/fold]
[fold=中文介绍]五年前的第二次,第一次公开发布的OSU!去住。我们一起从小到大成长的社区300,000 +现役球员。我希望能释放俄勒冈州立大学的第一个版本的副本!在这个日子里庆祝,但一直没能调整的行星(又名得到正确的DLL版本),使其运行,因此,可能要稍等一下!相反,这里是一些Photoshop处理的蛋糕和大的数字显示究竟有多远,我们来:108941740041圈抽头(4980800525错过了!)
14754541504水果捕获(546962342错过!)
砸11837033645笠头(1285046875错过)
自2007年以来992469094剧
180万,每天播放
1746600论坛帖子
1114734 Beatmap每月下载
846099成就得到
70507杀敌,并禁止
48,662 Beatmaps上传(其中39,164,至今已graveyarded的)
7077并发用户在线
与6770 Beatmaps排名
每天2000新帐户
186个国家
1游戏
感谢大家谁帮助OSU!走到这一步,包括贡献自己的代码和知识的开发者,管理员/版主,管得住;的beatmap的升值的团队(MAT对应),最难保持质量高;最后但并非最不重要的一点是,每单人游戏在那里。毕竟,唯一的原因OSU!已经走到这一步,是因为有希望发挥它的人。我希望保持OSU!只要运行和改进,这并不能改变 ---google 翻译[/fold]
米娜桑也可以用回复来祝osu生日快乐~
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